Hi, I'm using OSG for a computer vision application which produces a textured triangle mesh. The texture is set directly (osg::Image from data pointer, not from a file), and the image data is owned by OSG (USE_NEW_DELETE). The app runs robustly, deleting and re-adding the geometry several times is no problem and doesn't produce any memory leaks, so I'm quite sure that memory management works OK. The texture is 24-bit RGB, displayed as GL_BGR_EXT.
However, when I try to save the geometry as an .ive file, my program crashes. Saving without the texture works great, but as soon as I have the texture in the scene graph, it crashes. Is this a known problem? Can anyone give me advice on where to look? Thanks a lot in advance! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7703#7703 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

