Hi Frederik,

You have build osg in debug mode so there is a "d" after each so file.
Just build in release mode and you will find libosg.so.

In cmake change CMAKE_BUILD_TYPE to Release.

Regards.


On Sun, Mar 1, 2009 at 5:48 PM, Frederik Himpe <fhi...@telenet.be> wrote:

> I'm building OpenSceneGraph 2.8.0, to be used by simgear.
>
> OSG builds the following so files:
>
> /usr/lib64/libosgAnimationd.so
> /usr/lib64/libosgDBd.so
> /usr/lib64/libosgFXd.so
> /usr/lib64/libosgGAd.so
> /usr/lib64/libosgIntrospectiond.so
> /usr/lib64/libosgManipulatord.so
> /usr/lib64/libosgParticled.so
> /usr/lib64/libosgShadowd.so
> /usr/lib64/libosgSimd.so
> /usr/lib64/libosgTerraind.so
> /usr/lib64/libosgTextd.so
> /usr/lib64/libosgUtild.so
> /usr/lib64/libosgViewerd.so
> /usr/lib64/libosgVolumed.so
> /usr/lib64/libosgWidgetd.so
> /usr/lib64/libosgd.so
>
> However, simgear seems to need libosg.so link with. What should I do to
> get this so file built?
>
> --
> Frederik Himpe
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Christophe Loustaunau.
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