Hi Frederik, You have build osg in debug mode so there is a "d" after each so file. Just build in release mode and you will find libosg.so.
In cmake change CMAKE_BUILD_TYPE to Release. Regards. On Sun, Mar 1, 2009 at 5:48 PM, Frederik Himpe <fhi...@telenet.be> wrote: > I'm building OpenSceneGraph 2.8.0, to be used by simgear. > > OSG builds the following so files: > > /usr/lib64/libosgAnimationd.so > /usr/lib64/libosgDBd.so > /usr/lib64/libosgFXd.so > /usr/lib64/libosgGAd.so > /usr/lib64/libosgIntrospectiond.so > /usr/lib64/libosgManipulatord.so > /usr/lib64/libosgParticled.so > /usr/lib64/libosgShadowd.so > /usr/lib64/libosgSimd.so > /usr/lib64/libosgTerraind.so > /usr/lib64/libosgTextd.so > /usr/lib64/libosgUtild.so > /usr/lib64/libosgViewerd.so > /usr/lib64/libosgVolumed.so > /usr/lib64/libosgWidgetd.so > /usr/lib64/libosgd.so > > However, simgear seems to need libosg.so link with. What should I do to > get this so file built? > > -- > Frederik Himpe > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Christophe Loustaunau.
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