Hello, I am trying to create a mirror view of a scene and my first instinct was to just negate the "left" and "right" parameters of the osg::Camera setProjectionMatrixAsFrustum() call; however, this is causing all of the models to appear inverted instead of mirrored. When I mirror the scene horizontally to create an upside-down view (by negating both the left and right, and top and bottom parameters), everything looks fine. Is there something I'm missing?
Thanks, Bill ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7799#7799 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

