Hi Csaba,

Thanks for testing it out. No it wasn't meant to show anything. 

The problem appeared to be due to a corrupted file in my driver set, some 
trials with osgMemoryTest showed I was getting some peculiar texture errors 
there as well. Despite many attempts to uninstall and reinstall new drivers, I 
ended reinstalling vista and staring at progress bars for the best part of 
today.

However, after all that clawing and knashing of teeth, I got it working.

Sigh..

Cheers once again.


Kim.


-----Original Message-----
From: [email protected] on behalf of Csaba Halász
Sent: Tue 03/03/2009 15:48
To: OpenSceneGraph Users
Subject: Re: [osg-users] Curious osgText crash
 
On Mon, Mar 2, 2009 at 6:33 PM, Kim C Bale <[email protected]> wrote:
>
> Occasionally this will run, but the majority of the time it bombs.
> If one of you kind ladies or gentlemen could run it and tell me if you get 
> the same error/crash I would most grateful. I'm afraid I don't have access to 
> a different machine to test it on at the moment.

The preRenderFBO doesn't crash (tried like 20 times), but doesn't draw
anything - maybe it isn't supposed to. Valgrind didn't report anything
out of the ordinary either.
The postRenderNormal works fine.
Using 64bit linux, OSG svn 9827, nvidia 8600M-GT, driver 180.29.

-- 
Csaba
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