Hi Csaba, Thanks for testing it out. No it wasn't meant to show anything.
The problem appeared to be due to a corrupted file in my driver set, some trials with osgMemoryTest showed I was getting some peculiar texture errors there as well. Despite many attempts to uninstall and reinstall new drivers, I ended reinstalling vista and staring at progress bars for the best part of today. However, after all that clawing and knashing of teeth, I got it working. Sigh.. Cheers once again. Kim. -----Original Message----- From: [email protected] on behalf of Csaba Halász Sent: Tue 03/03/2009 15:48 To: OpenSceneGraph Users Subject: Re: [osg-users] Curious osgText crash On Mon, Mar 2, 2009 at 6:33 PM, Kim C Bale <[email protected]> wrote: > > Occasionally this will run, but the majority of the time it bombs. > If one of you kind ladies or gentlemen could run it and tell me if you get > the same error/crash I would most grateful. I'm afraid I don't have access to > a different machine to test it on at the moment. The preRenderFBO doesn't crash (tried like 20 times), but doesn't draw anything - maybe it isn't supposed to. Valgrind didn't report anything out of the ordinary either. The postRenderNormal works fine. Using 64bit linux, OSG svn 9827, nvidia 8600M-GT, driver 180.29. -- Csaba _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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