Hi all,

I'm using OSG to create a single 3D viewport window in an Windows MFC 
application (running on XP and Vista). I'm having problems with sometimes 
getting defective mouse coordinates for the OSG window after I have begun using 
OSG in the application (The window was previously drawn by pure OpenGL). Most 
of the time the mouse coordinates are correct, but about 1/100 of them are 
randomly displaced by up to 500 pixels or so.
I know that this is probably something in OSG conflicting with some part of the 
existing applications readouts of the mouse position, but if any of you have 
experienced anything like it, I would appreciate any pointers.

Regards, and thanks in advance.

Jesper D. Thomsen

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