I have been working with the osgshadow example using the lz.osg input file and 
noticed that the tree billboards aren't casting shadows. So my question is are 
billboards capable of casting shadows with the osgShadow implementation or 
would it have to be modified to make them capable of casting and receiving 
shadows? If the current implementation isn't capable of supporting billboards, 
could this be added to the current architecture or is there some re-design 
required.

BTW: I have created a Visitor for dividing a billboard into spatial cells as in 
the example osgforest. Would this be useful as an optimization class for anyone 
else?

Thanks for your support in advanced.  

Alan Dickinson

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