Hi Erwan, You don't provide enough information about your setup for us to guess what might be wrong. How are you setting up your scene + viewer to render to the image? Is your rendering just for the purpose of generating an osg::Image as output? How you are testing the results of the image? What threading model have you used?
As a general note, can you do the processing in shaders instead on the CPU? Avoiding the readback from the GPU to main memory can be a big save in performance. Robert. On Mon, Mar 9, 2009 at 12:52 PM, Erwan Bigorgne <[email protected]> wrote: > Hello, > > I'm currently using (and learning) osg in order to manage an implicite 3D- > model in an computer vision task. > for that purpose, i need to compute a reliable depth map, that i intend to > update at each step of the algorithm. > I've almost reach that goal, but sometimes, the generated osg::Image (i.e. > the depth map) is either corrupt (two geometrical states of the model are > partially rendered), or just not updated at all. > osg::Image->dirty() makes things better but not perfect. > Any Idea about what i should do next or about what I should care? > > thanks, > > > > (btw, excuse my poor english) > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

