Hi All, For all the testing we did on OpenSceneGraph-2.8.0 there was still a number bugs that got through, and were only reported and fixed after the release. I've been merging all the appropriate fixes to both svn/trunk and the OSG-2.8 branch. I've not checked in any API changes or additions to the OSG-2.8 branch so as things stand is binary compatible with 2.8.0.
Now maintaining an OSG-2.8 only makes sense if we actually making further releases on the OSG-2.8.x series, and it's logical that 2.8.1 should be our next release to wrap these fixes up. The only question would be when to go for a 2.8.1 release. A couple of factors are at play - one we all have our own work to get on with and testing release candidates is a pain... it takes time and effort out of already full schedules, so we'll want to avoid a drawn out testing period and we'll also want to pick a period when developers are available to put time into such a release effort. Given that OSG-2.8.0 went through quite a bit of testing across platforms, and that I've been pretty careful in my merges, the OSG-2.8 should hopefully be in a pretty good shape for a quick release. We don't want to make assumptions about this though, it only takes one ropey change to break the build across a number of platforms, so perhaps the first step would be for members of the community to set up nightly builds for the OSG-2.8 once again so we can study how the code base is standing. If things look like they are building fine across the main platforms then we could probably be quite confident about going for a release candidate. As usual the dash board can be found at: http://www.cdash.org/CDashPublic/index.php?project=OpenSceneGraph I guess we should probably add an "Nightly-2.8 Builds" category. CDash experts are welcome to dive in here. Personally I'd like to get a 2.8.1 release out quickly, and only spend a couple of days dedicated to it. Once it's out we'll need binaries uploaded too. Currently I'm thinking a release date of some point this month. We could even go for it next week or the week after. I can't do releases without community support though, so I'd very much like feedback from the community on when you feel you might have time available to help out test and what items you might see as priorities. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

