I currently have a scene set up and working well. There is a top level scene
node, under there are the many objects that exist in the scene. Each object
within the scene is set up as follows:
Switch -->
Currently, the whole system works great in a flat-earth environment. I have
calculations in for using NEU, lat lon, and even WGS-84. However, the WGS-84
bit is a bit clunky. I am manually doing the conversion and pusing it into the
PositionAttitudeTransform. I am finding that assumptions made for the
flat-earth situation do not translate easily to WGS-84. I basically want to
scrap my current WGS-84 implementation and do it "right". Is there a simple or
straight-forward way to take the scene and make it conform to a WGS-84
coordinate system?
Thanks.
- JohnPositionAttitudeTransform --> Group --> [Loaded Geometry, attachments to
the geometry, etc]
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