I currently have a scene set up and working well.  There is a top level scene 
node, under there are the many objects that exist in the scene.  Each object 
within the scene is set up as follows:

Switch --> 
 
Currently, the whole system works great in a flat-earth environment.  I have 
calculations in for using NEU, lat lon, and even WGS-84.  However, the WGS-84 
bit is a bit clunky.  I am manually doing the conversion and pusing it into the 
PositionAttitudeTransform.  I am finding that assumptions made for the 
flat-earth situation do not translate easily to WGS-84.  I basically want to 
scrap my current WGS-84 implementation and do it "right".  Is there a simple or 
straight-forward way to take the scene and make it conform to a WGS-84 
coordinate system?
 
Thanks.
 
- JohnPositionAttitudeTransform --> Group --> [Loaded Geometry, attachments to 
the geometry, etc]


      
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