Robert, 

The problem I was having with convergence/parallax distance was because I was 
directly setting the camera via

viewer->getCameraManipulator()->setByMatrix(  R2 * R1 );

So even though I tried setting FusionDistance nothing was happening because the 
manipulators center point was not getting used. 

Switching to 

viewer->getCameraManipulator()->computePosition (eye,center,up);
viewer->getCameraManipulator()->home(0);

works as expected and problem solved!

Thank you.
Eric

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=8299#8299





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