Robert, The problem I was having with convergence/parallax distance was because I was directly setting the camera via
viewer->getCameraManipulator()->setByMatrix( R2 * R1 ); So even though I tried setting FusionDistance nothing was happening because the manipulators center point was not getting used. Switching to viewer->getCameraManipulator()->computePosition (eye,center,up); viewer->getCameraManipulator()->home(0); works as expected and problem solved! Thank you. Eric ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8299#8299 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org