I'm using OSG 1.2 and find that the memory/gdi/handle leak in different situation.
For some NVIDIA card, there are memory and gdi leak. For some ATI card, all things seems work well... I think this is cased by the implementation of different graphics card's driver. How you handle it in OSG, is there a method to release all static varaibles/maps and OpenGL memories? Because in my application, I have to create/destroy the OpenGL Context many times. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8301#8301 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

