I'm using OSG 1.2 and find that the memory/gdi/handle leak in different 
situation.

For some NVIDIA card, there are memory and gdi leak. For some ATI card, all 
things seems work well...

I think this is cased by the implementation of different graphics card's 
driver. How you handle it in OSG, is there a method to release all static 
varaibles/maps and OpenGL memories? Because in my application, I have to 
create/destroy the OpenGL Context many times.

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http://forum.openscenegraph.org/viewtopic.php?p=8301#8301





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