Assume that I have a Vertex Buffer and Index Buffer, Using OpenSceneGraph, Can
I render a mesh, Similar to the way, we use
glVertexBuffer and glIndexBuffer and glDrawElements in OpenGL, to render a
mesh.
or Using glVertex3fv in the following way
Code:
glBegin(GL_TRIANGLES);
for (i = 0; i < 20; i++) {
/* color information here */
glVertex3fv(&vdata[tindices[i][0]][0]);
glVertex3fv(&vdata[tindices[i][1]][0]);
glVertex3fv(&vdata[tindices[i][2]][0]);
}
glEnd();
Are there any commands, similar to glVertexBuffer, glIndexBuffer
glDrawElements and glVertex3fv.
I tried with osgDeluanay, but not getting the correct output.
Please consider this a newbie question.
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=8357#8357
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