Sorry, if my language was hard to understand. I Just want to know two basic things in OSG.
( 1 ) When we define use osg::ref_ptr<MyKeyboardMouseCallback> kbmcb = new MyKeyboardMouseCallback; Does OSG invokes Mouse Action caller ( just like glutMouseFunc and glutMouseMotion does). or Do we need to write our own handler? ( 2 ) Do we need to implement ArcBall rotation explicitly for an OSG App Or Does it happen, When you invoke use osg::ref_ptr<MyKeyboardMouseCallback> kbmcb = new MyKeyboardMouseCallback. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8474#8474 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

