Sorry, if my language was hard to understand.  

I Just want to know two basic things in OSG.

( 1 ) When we define use osg::ref_ptr<MyKeyboardMouseCallback> kbmcb = new 
MyKeyboardMouseCallback;  Does OSG invokes Mouse Action caller ( just like 
glutMouseFunc and glutMouseMotion does).
or Do we need to write our own  handler? 

( 2 ) Do we need to implement ArcBall rotation explicitly for an OSG App Or  
Does it happen, When you invoke  use osg::ref_ptr<MyKeyboardMouseCallback> 
kbmcb = new MyKeyboardMouseCallback.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=8474#8474





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