Hi all,
I'm suspecting that particle effects I use in my program, doesn't repeat exactly the same in each run. I saw that in all the projects of OSG when trying to generate pseudo random numbers, there are calls to rand(). There is only one place which calls to srand() (besides the examples). This is the plugin 'txp' which I don't use. Now, it's pretty good in my opinion that OSG doesn't seed the pseudo random sequence, but I wanted to be sure, are there in OSG other mechanisms that generate pseudo numbers which are in use, and might be seeded by the OSG functions? Thanks, Guy.
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