Hi,
i' m looking for a way to get the vertex positions of my geometry. i know there
are methods, provided by osg, to access these vertex positions, but i wanted to
get some insight how they are handled by osg, so i debugged a simple scene.
i found the "geometry" object along with the "_primitives" data member,
referencing my 5 "DrawArrays" with the correct indexes. the debugger also
showed me a "_vertexData" member, but i couldn't find any reference to the
actual vertex positions.
(i set my breakpoint in "viewerbase.cpp" in the ViewerBase::frame() at the
eventTraversal() function.)
here is my .osg scene file:
Code:
LOD {
nodeMask 0xffffffff
cullingActive TRUE
Radius -1
RangeMode DISTANCE_FROM_EYE_POINT
RangeList 1 {
0 1e+010
}
num_children 1
Group {
nodeMask 0xffffffff
cullingActive TRUE
num_children 1
MatrixTransform {
nodeMask 0xffffffff
cullingActive TRUE
StateSet {
DataVariance STATIC
rendering_hint DEFAULT_BIN
renderBinMode INHERIT
GL_CULL_FACE ON
GL_LIGHTING OFF
CullFace {
mode BACK
}
}
referenceFrame RELATIVE
Matrix {
1 0 0 0
0 1 0 0
0 0 1 0
682985 5.21326e+006 0 1
}
num_children 1
Geode {
nodeMask 0xffffffff
cullingActive TRUE
num_drawables 1
Geometry {
PrimitiveSets 5
{
DrawArrays LINE_STRIP 0 5
DrawArrays LINE_STRIP 5 5
DrawArrays LINE_STRIP 10 5
DrawArrays LINE_STRIP 15 5
DrawArrays LINE_STRIP 20 5
}
VertexArray Vec3Array 25
{
218.39 263.092 0
...
-19.3272 -195.515 0
}
ColorBinding PER_VERTEX
ColorArray Vec4Array 25
{
0.001251 0.563585 0.193304 1
...
0.808741 0.585009 0.479873 1
}
}
}
}
}
}
* where can i find them?
* and whats the prefered way to access them finally in my application?
i think it can be done both with a visitor
(osg::Drawable::AttributeFunctor::apply() like in the osgprerender example),
and with a getChild().getVertexArray()
Thanks in advance,
christian
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=8702#8702
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