Yeah, quesion " 40 Can I use OSG within an existing Renderer engine" just is
what I need.
Thanks for helping.
And I need another advice:
as I understand whole OSG architecture, I must to render my dynamic scene in
such way (in addition to question #40):
1) set callbacks functions to each Geode which will reset position and rotation
(any graphical properties) of it's Geode
2) call sceneViewer->update () where this callback functions will be called
3) end infinite cycle with:
sceneViewer->cull ();
sceneViewer->draw ();
Did I got the point?
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=8747#8747
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