Well, from reading Technique.cpp I'm able to guess that I have to re-implement the traverse traverse method.
The best idea seems to be just copy paste the Technique::traverse_implementation and for each pass implement a specific behavior. For what I want, apply the same shader(s) several times, first each shader should be associated with a specific pass/state set. Then loop around the traverse of the Technique's children. I think that here I can freely modify the shaders parameters, but I'm not sure. Another problem is that I don't know for which kind of visitor I should do this. (Or even if this is the right way to do it - as there's no doc) Someone? [Question] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8847#8847 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

