Hi all, In the depth partition example, the class DepthPartitionNode allows changing the render order of the camera to PRE/NESTED but then the calculation of the RenderBin leaves is incorrect.
What is the logic for changing the cameras order? Besides I would like to know what are the disadvantages of using DepthPartitionNode in ALL osg based application? Does is have problems with HUDS or transparency? Thanks, Guy. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

