Hi all,
 
 In the depth partition example, the class DepthPartitionNode allows
changing the render order of the camera to PRE/NESTED but then the
calculation of the RenderBin leaves is incorrect.

 What is the logic for changing the cameras order?

 Besides I would like to know what are the disadvantages of using
DepthPartitionNode in ALL osg based application? Does is have problems
with HUDS or transparency?

Thanks,
 Guy.
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