Ben Axelrod wrote:

Thanks,

Do you think that changing the shadow texture size will have any affect here? I have noticed a somewhat similar failure of ShadowMap when I have a very large mesh file, and decreasing the shadow texture size seems to fix that.


Oh, possibly. The GeForce 5's might have had a smaller max texture size, too. It's been a while, so I don't remember the numbers exactly. In general, though, they had tighter limits than the modern cards.

--"J"

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