Ben Axelrod wrote:
Thanks,
Do you think that changing the shadow texture size will have any
affect here? I have noticed a somewhat similar failure of ShadowMap
when I have a very large mesh file, and decreasing the shadow texture
size seems to fix that.
Oh, possibly. The GeForce 5's might have had a smaller max texture
size, too. It's been a while, so I don't remember the numbers exactly.
In general, though, they had tighter limits than the modern cards.
--"J"
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