Hi,
Cory Riddell wrote:
J.P. Delport wrote:
What always bothers me is the whole multiple window, multiple context
thing. Correct me if I'm wrong, but I've always thought DirectX caters
more for the single fullscreen 3D window case (games?). Is this not
why CAD apps favour OpenGL? If DX can't do multiple windows/contexts
nicely the wrapper won't be able to fix this. For specific cases the
wrapper might be OK.
I don't believe multiple windows/contexts is a problem anymore (was it
ever?).
Must be my built-in OpenGL bias then :).
I think CAD apps traditionally favored OpenGL simply because of their
history. Way back (when SGI was relevant), the only place to get decent
graphics performance was on very expensive Unix workstations. These
days, the best performing graphics cards are for Windows and they are
relatively inexpensive.
I do remember a time (when PC workstations appeared) when cards touted
OpenGL support on their boxes specifically for CAD apps.
I think that's why some CAD packages are
dropping OpenGL support (Autodesk- I'm looking at you).
:(
Cory
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