To do this even minimally, will require using shaders and multi-pass rendering. If you're not experienced with these you should go through the osg examples and get comfortable with these techniques. Also, osgppu is a good way to quickly get started (it hides a lot of the details).
Then you can try different ways to add noise, convolutions, haloing, .... and experiment to get the results you want. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind CSC to any order or other contract unless pursuant to explicit written agreement or government initiative expressly permitting the use of e-mail for such purpose. • [email protected] wrote: ----- To: OpenSceneGraph Users <[email protected]> From: Ümit Uzun <[email protected]> Sent by: [email protected] Date: 03/24/2009 09:57AM Subject: Re: [osg-users] NightVision (Green and Blurry?) Hi Ufuk, Actually I have never tried night vision effect but you should look at RenderMonkey's ScreenSpaceEffects.rfx examples which all have been created by MultiPassRendering with GLSL. Looking kind of these effect you can create Blur and Night Vision effects easily. Best Regards. 2009/3/24 Ufuk < [email protected] > Hi, I want to render all the scene in night vision mode. i read the previous posts but i could not find the way of rendering scene in a bit "green" and "blurry". actually i also need to render light sources to much bright but i am not sure if it can be done? do you know any idea how can i do this? if there any of you did such a thing, please help me? -- Ufuk _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ümit Uzun _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

