Hi all, I'm developing an application where I have to create up to 1000 
osg:geometry objects per frame during certain interaction modes.
I'm using osg::DrawElementsUInt push_back() to define the geometry primitive 
sets, and this push_back() seems to be the primary bottleneck for my 
applications graphical performance. Is there a more efficient way to define the 
primitive sets than to fill a osg::DrawElementsUInt by push_back and add it to 
the geometry?

This is currently bringing me down to about 1 second per frame, which is kind 
of a roadblock.

regards,

Jesper D. Thomsen

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