Hi all, I'm developing an application where I have to create up to 1000 osg:geometry objects per frame during certain interaction modes. I'm using osg::DrawElementsUInt push_back() to define the geometry primitive sets, and this push_back() seems to be the primary bottleneck for my applications graphical performance. Is there a more efficient way to define the primitive sets than to fill a osg::DrawElementsUInt by push_back and add it to the geometry?
This is currently bringing me down to about 1 second per frame, which is kind of a roadblock. regards, Jesper D. Thomsen
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