Hi Sajjad,

Checkout Viewer::run(). When run() is called, if a camera manipulator hasn't been set, a trackball manipulator instance is created and used.

Cory

ami guru wrote:
Hello Forum,

Could some one provide more reference to the trackball functionality

Is there any connection to  the

    osgGA::TrackballManipulator* tbm = new osgGA::TrackballManipulator();


I did not find enough information on that and its usage. in the osganimationmakepath i have commented that above line
but did not make any difference to  the entire scene


It would be of great help if some provide some link regarding that



Sajjad



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