Hi Sajjad,
Checkout Viewer::run(). When run() is called, if a camera manipulator
hasn't been set, a trackball manipulator instance is created and used.
Cory
ami guru wrote:
Hello Forum,
Could some one provide more reference to the trackball functionality
Is there any connection to the
osgGA::TrackballManipulator* tbm = new
osgGA::TrackballManipulator();
I did not find enough information on that and its usage. in the
osganimationmakepath i have commented that above line
but did not make any difference to the entire scene
It would be of great help if some provide some link regarding that
Sajjad
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