-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Ben Axelrod wrote: > I think we are agreeing with each other.
Yes, I think so. > > I agree the simplest thing for a user is to specify normals in the > file for the best control over shading. And I agree that in order to > support the crease angle property, we will have to duplicate > vertices. Despite the crease angle being a "kludge", I do think that > it should be implemented. That is why I submitted the code, in case > anyone wanted to implement the crease angle, I think that would be > how to do it. OK, great - I didn't see your submission. Unfortunately I do not have as much time to develop and maintain this code as I would like, so I do appreciate people contributing to it and keeping this code alive. > Before, you said that duplicating vertices would lead to artifacts. > Can you elaborate on this? I don't see how it would when we are in > the sharp edge case, and we give it a proper normal, and point the > proper face index at the new vertex. It was off-the-cuff remark, but I can imagine issues with z-fighting for small crease angles. It increases the amount of data needed to be transferred to the GPU as well. Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFJzT91n11XseNj94gRAq4wAKDCpOcyHBWpqQVsyURuxaM9wJtaDwCg8qmU 2i5zzecjdCNmMe+C6D7r1lQ= =oLOR -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

