Hi Julia, I know that usually my suggestions for your problems doesn't work but... I can think of two solutions, the first is avoiding the problem you have by instead of adding sub-geometries under the parent geometry node, add the children under the parent transformation node, and then you can disable the geometry, but the transformation will still be active (and so does the children).
The second solution might be overriding the cull function, so your objects will be culled by your flag condition, but I don't know if culling continues to children when the parent is culled. I believe it should continue to children since paent objects could be outside the viewing frustum while they children inside. Btw, did you have success with blurring objects edges? Guy. ---------- Hi, how can I disable a node so that it is not rendered but it's children are still rendered? I had a look at setting the node mask but that effects children too. My specific problem is I am using an osgManipulator dragger and want to be able to toggle on/off its geometry but maintain its transformation on any children. Thank you. Julia (I asked a similar but more general question (http://forum.openscenegraph.org/viewtopic.php?p=9339) last week but didn't manage to attract a response. So I'm hoping this more specific question gets feedback.) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9432#9432 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

