Thank you so much, Ill try. Gianluca
From: [email protected] [mailto:[email protected]] On Behalf Of Ümit Uzun Sent: lunedì 30 marzo 2009 11.55 To: OpenSceneGraph Users Subject: Re: [osg-users] multisampling antialiasing in OSG Hi Gianluca; I recommend you to use multisampling to implement antialiasing. You can enable multisample while creating GraphicsContext. // Init the GraphicsContext Traits. osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; // Setup the traits parameters. traits->samples = 4; // to make anti-aliased. HTH. Best Regards. 2009/3/30 Gianluca Natale <[email protected]> Hi all. Im using OSG 2.8, Id like to know if it supports multisampling antialiasing, and how I can enable it. Thanks, Gianluca Natale P.S.= I tried to search for GL_MULTISAMPLE in the whole OSG source code, but I couldnt find it. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ümit Uzun No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.238 / Virus Database: 270.11.31/2029 - Release Date: 03/29/09 16:56:00
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