Hi Robert, thanks for your answer.

I now switched to use triangles for the intersection mesh. This works, but only 
if I disable using the KD tree for intersection testing. 

When I do 
>> intersectVisitor.setUseKdTreeWhenAvailable(true);
the primitiveIndex values are not correct. When I switch this to false 
everything works correctly.
I'm sorry I can't provide a better test case at the moment as I am in a hurry 
to get my stuff done.

Cheers,
Martin

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