Hi Jose L. Cedric's sent me a fix for this last week, but I've been too busy to do a submissions purge so haven't got to it yet. I'll get to it tomorrow or Wednesday.
Robert. On Mon, Mar 30, 2009 at 4:34 PM, Jose Luis Hidalgo < joseluis.hida...@gmail.com> wrote: > Hi All, > > I was trying to compile the latest svn revision (9972), when the > latest wrapper of osgAnimation::Bone failed to link because the > "needLink" method is missing (no implementation). So I simple > commented the method definition in order to compile: > > Index: include/osgAnimation/Bone > =================================================================== > --- include/osgAnimation/Bone (revisión: 9972) > +++ include/osgAnimation/Bone (copia de trabajo) > @@ -223,7 +223,7 @@ > inline bool needToComputeBindMatrix() { return > _needToRecomputeBindMatrix;} > virtual void computeBindMatrix(); > > - bool needLink() const; > + //bool needLink() const; // Not implemented. > > void setNeedToComputeBindMatrix(bool state) { > _needToRecomputeBindMatrix = state; } > > > to whom it may concern :) > > Cheers, > JL. > > > -- > Jose L. Hidalgo Valiño (PpluX) > ---- http://www.pplux.com ---- > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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