Whose idea was it to announce this on April Fools Day?! >From reading the limited information available on their website I think this framework would offer some useful features for my project. Does anyone have experience or an opinion about this technology/company?
cheers, Richard On Wed, Apr 1, 2009 at 1:24 PM, Len Granowetter <[email protected]> wrote: > Fellow members of the OpenSceneGraph community, > > VT MAK (aka MAK Technologies) is proud to announce the launch today of > VR-Vantage (http:\\www.VR-Vantage.com) - a new 3D application development > environment based on OpenSceneGraph! > > MAK has been involved in visual simulation for over 16 years now, and over > the years, we've talked to a lot of people who have expressed frustration > about the state of the 3D visualization market: Commercial image generators > (IGs) always have great features out of the box, but they are usually closed > systems - often tied to a vendor’s content-generation toolchain, and often > without a toolkit API for user customization or extension. On the other end > of the spectrum are scene graph toolkits like OSG - which offer unlimited > flexibility, but require lots of application development and content > integration work just to get to the point where you can really start adding > your project-specific capabilities. What's really been missing is a product > that provides full-featured out-of-the-box applications, *and* the ability > to extend, customize or embed any of that application-level functionality > into custom applications. Missing...until now! > > What we are offering with VR-Vantage is the ability to turbo-charge your > OSG-based development project. A typical OSG user (particularly in the > visual simulation domain) spends lots of money incorporating content, and > lots of software development time implementing or integrating > application-level functionality, such as: > • Game-like or virtual-globe-like navigation interfaces > • Human character animation > • Real-time trees and vegetation > • Graphical User Interface > • A sky/lighting/environment model > • An "entity management" layer > • Full-featured DIS/HLA support > • Top-quality 3D vehicle and cultural feature models > • Run-time configuration system > • Informational overlays about simulated objects > • Fully-integrated Distributed Rendering for multi-channel displays > • Streaming terrain elevation and imagery from web-mapping services > • Heads-up-displays or interactive cockpit displays > > With VR-Vantage, we've built all of this content and capability into an > inexpensive off-the-shelf product. We've licensed all the necessary > 3rd-party technology, and spent the past two years integrating and > developing a powerful application-level OSG-based toolkit - so that you > don't have to do it yourself! The VR-Vantage applications, which include > the MAK Stealth viewer, and a new desktop IG called Vantage IG, already > incorporate all of the following as standard features: IDV's SpeedTree > vegetation, BDI's DI-Guy human characters, DiSTI's GL Studio cockpit > displays, SunDog Software's SilverLining clouds and environment, Pelican > Mapping's osgEarth streaming elevation and imagery, a customizable Qt-based > GUI, native HLA/DIS support based on MAK's own VR-Link toolkit, > multi-channel distributed rendering, and a library of high-quality 3D models > from companies like Simthetiq and RealDB. And no 3rd-party run-time licenses > are required to use any of these capabilities! > > But you still retain the same level of extensibility you’d have with > OpenSceneGraph. VR-Vantage offers a higher-level API above the scene graph, > to provide as much power as possible. But you always have direct access to > the OSG layer as well, so that you can easily incorporate existing OSG > nodekits and file loaders, and can continue working with the API you're > comfortable with. Plus, you’ll have MAK to support you, so you can stay > focused on your project-specific tasks. > > Start with the VR-Vantage Toolkit, and you can immediately begin working on > your application-specific functionality, giving you a leg up on your > competition, and allowing you to execute your projects with much lower risk. > > VR-Vantage was previewed at I/ITSEC 2008, and version 1.0 shipped today, > March 31, 2009. For more information about VR-Vantage, please see http:\\ > www.VR-Vantage.com, or visit http:\\www.mak.com. > > VT MAK, (formerly known as MAK Technologies), a company of VT Systems, > develops software to link, simulate and visualize the virtual world. We are > best known for our DIS/HLA networking toolkits (VR-Link and the MAK RTI), > for our computer-generated-forces simulation toolkit (VR-Forces), and for > our 3D visualization product (MAK Stealth). > > -Len > ---------- > Len Granowetter > VT MAK > work: (617) 876-8085 Ext. 121 > cell: (617) 256-4368 > email: [email protected] > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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