Whose idea was it to announce this on April Fools Day?!

>From reading the limited information available on their website I think this
framework would offer some useful features for my project. Does anyone have
experience or an opinion about this technology/company?

cheers,
Richard



On Wed, Apr 1, 2009 at 1:24 PM, Len Granowetter <[email protected]> wrote:

> Fellow members of the OpenSceneGraph community,
>
> VT MAK (aka MAK Technologies) is proud to announce the launch today of
> VR-Vantage (http:\\www.VR-Vantage.com) - a new 3D application development
> environment based on OpenSceneGraph!
>
> MAK has been involved in visual simulation for over 16 years now, and over
> the years, we've talked to a lot of people who have expressed frustration
> about the state of the 3D visualization market: Commercial image generators
> (IGs) always have great features out of the box, but they are usually closed
> systems - often tied to a vendor’s content-generation toolchain, and often
> without a toolkit API for user customization or extension.  On the other end
> of the spectrum are scene graph toolkits like OSG - which offer unlimited
> flexibility, but require lots of application development and content
> integration work just to get to the point where you can really start adding
> your project-specific capabilities.  What's really been missing is a product
> that provides full-featured out-of-the-box applications, *and* the ability
> to extend, customize or embed any of that application-level functionality
> into custom applications.  Missing...until now!
>
> What we are offering with VR-Vantage is the ability to turbo-charge your
> OSG-based development project.  A typical OSG user (particularly in the
> visual simulation domain) spends lots of money incorporating content, and
> lots of software development time implementing or integrating
> application-level functionality, such as:
> • Game-like or virtual-globe-like navigation interfaces
> • Human character animation
> • Real-time trees and vegetation
> • Graphical User Interface
> • A sky/lighting/environment model
> • An "entity management" layer
> • Full-featured DIS/HLA support
> • Top-quality 3D vehicle and cultural feature models
> • Run-time configuration system
> • Informational overlays about simulated objects
> • Fully-integrated Distributed Rendering for multi-channel displays
> • Streaming terrain elevation and imagery from web-mapping services
> • Heads-up-displays or interactive cockpit displays
>
> With VR-Vantage, we've built all of this content and capability into an
> inexpensive off-the-shelf product.  We've licensed all the necessary
> 3rd-party technology, and spent the past two years integrating and
> developing a powerful application-level OSG-based toolkit - so that you
> don't have to do it yourself!  The VR-Vantage applications, which include
> the MAK Stealth viewer, and a new desktop IG called Vantage IG, already
> incorporate all of the following as standard features: IDV's SpeedTree
> vegetation, BDI's DI-Guy human characters, DiSTI's GL Studio cockpit
> displays, SunDog Software's SilverLining clouds and environment, Pelican
> Mapping's osgEarth streaming elevation and imagery, a customizable Qt-based
> GUI, native HLA/DIS support based on MAK's own VR-Link toolkit,
> multi-channel distributed rendering, and a library of high-quality 3D models
> from companies like Simthetiq and RealDB. And no 3rd-party run-time licenses
> are required to use any of these capabilities!
>
> But you still retain the same level of extensibility you’d have with
> OpenSceneGraph.  VR-Vantage offers a higher-level API above the scene graph,
> to provide as much power as possible.  But you always have direct access to
> the OSG layer as well, so that you can easily incorporate existing OSG
> nodekits and file loaders, and can continue working with the API you're
> comfortable with.  Plus, you’ll have MAK to support you, so you can stay
> focused on your project-specific tasks.
>
> Start with the VR-Vantage Toolkit, and you can immediately begin working on
> your application-specific functionality, giving you a leg up on your
> competition, and allowing you to execute your projects with much lower risk.
>
> VR-Vantage was previewed at I/ITSEC 2008, and version 1.0 shipped today,
> March 31, 2009.  For more information about VR-Vantage, please see http:\\
> www.VR-Vantage.com, or visit http:\\www.mak.com.
>
> VT MAK, (formerly known as MAK Technologies), a company of VT Systems,
> develops software to link, simulate and visualize the virtual world.  We are
> best known for our DIS/HLA networking toolkits (VR-Link and the MAK RTI),
> for our computer-generated-forces simulation toolkit (VR-Forces), and for
> our 3D visualization product (MAK Stealth).
>
>                                   -Len
> ----------
> Len Granowetter
> VT MAK
> work: (617) 876-8085 Ext. 121
> cell: (617) 256-4368
> email: [email protected]
> _______________________________________________
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>
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