Hi Robert,
Chasing a set of bugs, I'm very sceptical about the update logic of our
application. In a nutshell, here is currently what we are doing:
while (! done)
{
const double time = elapsedTime();
updateScene(time);
osgViewer::Viewer::frame(time);
}
The updateScene() function makes several changes to the scenegraph
(including: changing object positions, adding new nodes, changing text,
etc).
This looks however very suspicious to me as far as thread-safety is
concerned.
Could you confirm or deny my fears?
Cheers,
Tanguy
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org