We upgraded from VS2003 to VS2008 a few months ago and the only issue we ran
into was in the conversion of existing projects from VS2003 to VS2008.  It
seems there are a few issues with optimization settings from converted
projects.  Some of our projects that were showing as having /O2
optimization, where actually being built with no optimization.  We just
decided to re-create the projects in VS2008 and have not had any issues
since then.

- Donny


On Sat, Apr 4, 2009 at 11:30 AM, sherman wilcox <[email protected]>wrote:

> Slightly off-topic for this mailing list but here goes. For the
> Windows users out there, those of you that are using or know of
> developers using VS2008 - any comments? Problems, benefits, pros/cons?
>
> My project is using VS2005 and has been for a while now but I'm
> considering switching to VS2008. In my case there's only one reason -
> the /MP benefit. /MP enables parallel compilation. For multiprocessor
> or multicore systems it's a real performance increase. I'm not talking
> about parallel builds of multiple projects but compiling multiple
> modules in the same project(s) in parallel. On VS2005 /MP is
> undocumented but works, mostly. It's a tremendous performance boost.
> However, I've ran into a PDB corruption issue here as of late. Error
> C2471. Not sure why it's suddenly happening as I've been using /MP for
> a long while now. I believe Gordon warned me this could happen and it
> has. I phoned Microsoft about this and they said that /MP is
> unsupported on VS2005 and I have no recourse but to either not use
> that feature (no way - too fast) or upgrade to VS2008. So, I may be
> upgrading. However, there are numerous developers on my project and I
> want to have a clear understanding of any potential issues before
> moving forward. I'll be purchasing a copy to test but I'd like to hear
> from the list.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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