We upgraded from VS2003 to VS2008 a few months ago and the only issue we ran into was in the conversion of existing projects from VS2003 to VS2008. It seems there are a few issues with optimization settings from converted projects. Some of our projects that were showing as having /O2 optimization, where actually being built with no optimization. We just decided to re-create the projects in VS2008 and have not had any issues since then.
- Donny On Sat, Apr 4, 2009 at 11:30 AM, sherman wilcox <[email protected]>wrote: > Slightly off-topic for this mailing list but here goes. For the > Windows users out there, those of you that are using or know of > developers using VS2008 - any comments? Problems, benefits, pros/cons? > > My project is using VS2005 and has been for a while now but I'm > considering switching to VS2008. In my case there's only one reason - > the /MP benefit. /MP enables parallel compilation. For multiprocessor > or multicore systems it's a real performance increase. I'm not talking > about parallel builds of multiple projects but compiling multiple > modules in the same project(s) in parallel. On VS2005 /MP is > undocumented but works, mostly. It's a tremendous performance boost. > However, I've ran into a PDB corruption issue here as of late. Error > C2471. Not sure why it's suddenly happening as I've been using /MP for > a long while now. I believe Gordon warned me this could happen and it > has. I phoned Microsoft about this and they said that /MP is > unsupported on VS2005 and I have no recourse but to either not use > that feature (no way - too fast) or upgrade to VS2008. So, I may be > upgrading. However, there are numerous developers on my project and I > want to have a clear understanding of any potential issues before > moving forward. I'll be purchasing a copy to test but I'd like to hear > from the list. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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