Hello osg-list,

 

I'd like to find the best way to adapt osg::viewer to control its rendering:
in one case I want the usual case where viewer->run is doing its thing at 60
fps.  But, then, I have other GUI windows (MFC-based) and I want to stop the
viewer, and then render a single frame, all using the same geometry.  What's
the best approach for such a design?  Can I (using the examples for MFC)
call viewer->stopThreads and then "manually" render a single frame, and then
call  run, startThreads, etc. subsequently, and repeat this as often as I
like?

 

Thanks,

Bob

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