Hello osg-list,
I'd like to find the best way to adapt osg::viewer to control its rendering: in one case I want the usual case where viewer->run is doing its thing at 60 fps. But, then, I have other GUI windows (MFC-based) and I want to stop the viewer, and then render a single frame, all using the same geometry. What's the best approach for such a design? Can I (using the examples for MFC) call viewer->stopThreads and then "manually" render a single frame, and then call run, startThreads, etc. subsequently, and repeat this as often as I like? Thanks, Bob
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