Hi Sajjad,
There are asType functions is osg::Node, this has better performance then dynamic_cast ... for example you can do: osg::ref_ptr<osg::Switch> switch = group->asSwitch(); Now you are using a virtual table to get the right type: if the object is a Switch you will get the this-pointer of the Switch if it is not you will get 0. Usually there are always better ways then dynamic_cast, especially if you are the owner of the code. Good Luck, Rene 2009/4/9 ami guru <dosto.wa...@gmail.com> > Hello Forum, > > > I have a LightManager class that tracks the number of lights(OpenGL Lights) > that have been created. > > Inside the class the have the following member > > > osg::ref_ptr<osg::Group> groupOfLights; > vector<osg::ref_ptr<osg::LightSource> > lights; > > the member groupOfLights contain the LightSource as child. > > > In the application i want to select different light (spot,point or diffuse) > with key press event and only one light is enabled during an instant OR i > may enable several lights. > > > In that case i believe that i have to do dynamic casting to cast Group to > Switch. > > In other better way to do that ? > > > > Regards > Sajjad > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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