Hello,
I've got a HUD working great with an osg::Camera attached to the scenegraph like in the examples with the orthographic projection, POST_RENDER, etc. Now I want to add a simple 3D axis element, like they have in modeling software that spins around based on your view and am having some trouble. The best I can do is have it show up as a squished, flat shaded blob. I'm sure someone has done this before, do i need a separate camera for 3D hud elements?

Thanks

Martins
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