Hi, In my case,many trees models are readed in memory and they use the same image as their textures. I have realized all models in memory share the same image object.
as shown in : http://forum.openscenegraph.org/viewtopic.php?t=2215 while in rendering stage, I found out that 1G or so memory were consumed. is it because I texture objects are not shared between models? or is it because mipmap are created during rendering stage? could we have some remedy to solve this problem? thank you! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10208#10208 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

