Hi,

In my case,many trees models are readed in memory and they use the same image 
as their textures. I have realized all models in memory share the same image 
object.

as shown in :
http://forum.openscenegraph.org/viewtopic.php?t=2215

while in rendering stage, I found out that 1G or so memory were consumed.

is it because I  texture objects are not shared between models?
or
is it because mipmap are created during rendering stage?

could we have some remedy to solve this problem?

thank you!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=10208#10208





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