If you use osgViewer::Viewer::run(), then you're rendering constantly and
don't need to do anything else to tell it to redraw.

If you're using osgViewer::Viewer::frame(), then you need to call that
function.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Allen
Saucier
Sent: Thursday, April 16, 2009 8:03 AM
To: [email protected]
Subject: Re: [osg-users] Dinamic Line Drawing

Wow, that easy? ha, ha... 

Paul, how does the "system" know when to redraw after I've added to the
vertices?  Don't I have to tell it to redraw after I've added a vertex and
up'ed the vertex counter?

-vertex counter == osg::DrawArrays *vad; -new vertices added to *vad w/
push_back() cmd


Paul Martz wrote:
> setUseDisplayLists( false ).
> 
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> +1 303 859 9466
> 
> -----Original Message-----
> From: 
> [mailto:] On Behalf Of Allen
> Saucier
> Sent: Wednesday, April 15, 2009 3:44 PM
> To: 
> Subject: Re:  Dinamic Line Drawing
> 
> Thanks Paul!  I didn't understand that in the previous postings.  
> Would you mind telling me how to "disable" the display listings for this
geometry?
> 
> 
> ** PAUL wrote ***
> Your geometry is probably using display lists (on by default).
> setVertexArray will dirty and rebuild them. A more efficient solution 
> would be to disable display lists. If you do that, you should be able 
> to change individual elements of your array and not have to set the entire
array.
> 
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> +1 303 859 9466
> 
> ------------------------
> ----
> Allen
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=10279#10279
> 
> 
> 
> 
> 
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>  ------------------
> Post generated by Mail2Forum


------------------------
----
Allen

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=10304#10304





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