I am playing with the DelaunayTriangulator trying to mesh a surface.

The advice on writing the file reader was to split the points into blocks of 
10,000 and generate multiple drawables in each geometry.
Now when I come to triangulate it each block of points is going to mesh 
individually. The triangles are indices into the vertices and so can't cross 
nodes.

Should I copy all the vertices into a single drawable, but set them not to be 
drawn,  and mesh those. But then I loose the link between the mesh and the 
original data which makes picking complicated

Any ideas ?

Martin

ps. The surface produced by DelaunayTriangulator has problems (modifying the 
source points, long thin triangles, intersecting triangles etc) so i am looking 
at some alternate routines - but the above problem would apply to any of them.

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