I am playing with the DelaunayTriangulator trying to mesh a surface. The advice on writing the file reader was to split the points into blocks of 10,000 and generate multiple drawables in each geometry. Now when I come to triangulate it each block of points is going to mesh individually. The triangles are indices into the vertices and so can't cross nodes.
Should I copy all the vertices into a single drawable, but set them not to be drawn, and mesh those. But then I loose the link between the mesh and the original data which makes picking complicated Any ideas ? Martin ps. The surface produced by DelaunayTriangulator has problems (modifying the source points, long thin triangles, intersecting triangles etc) so i am looking at some alternate routines - but the above problem would apply to any of them. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10346#10346 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

