Hi list,

@Jan Ciger:
> Regarding multiple licenses - you will still have them, due to the OSG
> dependencies (zlib license, JPEG library license, ...)

Yes, but I'm not the one that maintains OSG's dependencies.


> However, a much nicer approach would be to contribute the changes you
> want to make back to OSG instead of locking them away under GPL.

I have no problem with my changes being incorporated back into OSG;
but about the only changes that I think that would be desirable in OSG
is to allow cel shading to take a different texture unit than 0,  to
separate cel shading from outlining, and not requiring a diffuse
texture for bump mapping. If I made any actual improvements, I would
gladly backport them.

However, you did made me realize something. While I still don't know
if the OSGPL allows to port to the GPL, there is after all one benefit
to using the OSGPL instead of the GPL: that *I* would backport my
changes and release them under the OSGPL, doesn't means that *anyone*
that I convey the program to, will be willing to allow their changes
to be released under the OSGPL.

- Coz
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