Hi Paul, osgSim::OverlayNode is for rendering subgraph to texture that is then overlayed on top of a scene graph as a texture layer using multi-texturing. Have a look at the osggeometry or osgsimiluation exampes as they both have code paths that illustrate OverlayNode.
On Wed, Apr 15, 2009 at 9:47 PM, <[email protected]> wrote: > > Can somebody give me a explanation of how an OverlayNode is used? > > I need to render some geometry stuff (i.e. geopolitical, grid lines) on top > of terrain elevation geometry and currently, I'm rendering to a texture and > laying this texture on my terrain polygons. > > Should I be using an Overlay node for this? If so, I'm confused by how the > OverlayNode should be configured. > > Thanks, > Paul P. > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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