Hi Paul,

osgSim::OverlayNode is for rendering subgraph to texture that is then
overlayed on top of a scene graph as a texture layer using multi-texturing.
Have a look at the osggeometry or osgsimiluation exampes as they both have
code paths that illustrate OverlayNode.



On Wed, Apr 15, 2009 at 9:47 PM, <[email protected]> wrote:

>
> Can somebody give me a explanation of how an OverlayNode is used?
>
> I need to render some geometry stuff (i.e. geopolitical, grid lines) on top
> of terrain elevation geometry and currently, I'm rendering to a texture and
> laying this texture on my terrain polygons.
>
> Should I be using an Overlay node for this? If so, I'm confused by how the
> OverlayNode should be configured.
>
> Thanks,
> Paul P.
>
>
>
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