Hi, I am currently looking for a good working tool to export blender models to osg.
The first thing I had found was the osgexport project in the blender community (http://projects.blender.org/projects/osgexport/). Unfortunately this one is rather old and it seems that it is not actively maintained any longer - at least there is no newer version than for blender 2.42. The second approach I found is osgAnimation which seems to be currently under development (Is this one only for animations or can the exporter be used as a general exporter?). Up until now I havent found the time to use it - just found it ;-) Are there any other alternatives that could be recommeneded? It's important that I can edit the scenegraph (change names of osg nodes) after having exported it from blender. Currently I am doing this with osgDirector. It would also be great if the tool supported other artefacts than just meshes. The reason I am trying to go directly from .blend to .osg is that I don't want to insert any in-between-steps via other formats to avoid messing up the scenegraph structure. Nevertheless, if there are recommendable workflows that do not complicate the toolchain too much and that do not change the scenegraph to heavily I'd be glad to learn about them. Thanks Lars ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10420#10420 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

