Hi Coz,

I can't add much to what everyone else has said in this thread.  The OSG is
compatible with GPL'd apps.  You can also create your own code that extends
the OSG that is GPL'd.  The LGPL does premit you to distribute under GPL as
well so again you can do this.  However, it does effectively bar you changes
form being merged with the OSG as I'm not going to merge changes that change
code that is OSGPL/LGPL to GPL as it would preclude the use of the OSG by
the majority of it's user base.  This would mean you'll have to maintain a
branch of the code yourself.  Frankly this would be a bit dumb, licensing
under the OSGPL/LGPL would not curtail your own usage of your codes and it
would enable your changes if deemed appropriate to be merged in to the core
OSG and matinained/improved by the rest of the OSG community.

Robert.

2009/4/17 Eduardo Alberto Hernández Muñoz <[email protected]>

> Hi list,
>
> I'm interested in taking some code from osgFX( particulary cartoon and
> bump mapping ), modifying it, and putting the result under the GPL.
> Since the OpenSceneGraph Public License is based on the LGPL, and the
> LGPL permits switching to the GPL, you would think I just have to
> change any references.
>
> However at http://www.openscenegraph.org/projects/osg/wiki/Legal it
> reads "You may not distribute the source code or libraries under any
> other license, unless authorised to do so by the Copyright holders.",
> so it contradicts itself.
>
> My question( mostly directed at Robert ) is if the OSGPL permits
> switching to the GPL. If it does not, I would like to request
> permission, and in the case you are not the copyright holder, if you
> could point me in the direction of that person.
>
> If you are interested in knowing what kind of changes I want to make,
> it's to separate them from osgFX:: Effect class( maybe subclass from
> osg:: Group ), allow them to be mixed with the ambient color, allow
> the Cartoon effect to select the texture unit and remove the outline(
> and possibly try to avoid using fragment programs at all ), and for
> the bump mapping effect to not require a diffuse texture.
>
> - Coz
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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