Paul Martz wrote:
> Sounds really flexible

I does not only sound that way. It really is. Typically indexing into multiple 
arrays maps well to how file formats store their data.

Unfortunately this does not map efficiently to OpenGL.
As a workaround you can keep using the set**Indices methods and use an internal 
geometry that has expanded the arrays and uses a single set of indices for the 
vertices. I added an option to the Optimizer a couple of weeks ago, that does 
this for you.

--
Roland

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=10489#10489





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