Hi,

I use 3ds Max render-to-texture to generate ambient occlusion maps.
I then export the model to collada (with the nextgen plugin) and try to load 
them into osg.
For some meshes I get this message: "Ambient occlusion map only supported when 
diffuse texture also specified", and the occlusion map is not loaded.

Is that a collada thing or a shortcoming of the osg collada importer?
Can I circumvent it by adding small one-color textures to the no-texture 
materials? Or is there a better way?

Thank you.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=10497#10497





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to