Hi, I use 3ds Max render-to-texture to generate ambient occlusion maps. I then export the model to collada (with the nextgen plugin) and try to load them into osg. For some meshes I get this message: "Ambient occlusion map only supported when diffuse texture also specified", and the occlusion map is not loaded.
Is that a collada thing or a shortcoming of the osg collada importer? Can I circumvent it by adding small one-color textures to the no-texture materials? Or is there a better way? Thank you. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10497#10497 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

