Hi Mangu, have a look at the osgUtil::PolytopeIntersector. See
osgkeyboardmouse example has a code path that uses the
PolytopeIntersector.  The key is to use the view frustum to define the
polytope.

On Tue, Apr 21, 2009 at 2:46 PM, Mangu Liok <[email protected]> wrote:
> Hi,
>
> Sorry for the question, I searched the forum and wasn't able to find a 
> solution.
> I need to know if certain polygon in my node are currently on screen or not.
> I'm using 
> http://groups.google.com/group/osg-users/browse_thread/thread/456350371e15798c/6b682511095a9162?hl=en&lnk=gst&q=NodeVisito
>  to have access to the polygons.
>
> mangu liok.
>
> Thank you.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=10518#10518
>
>
>
>
>
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