Hi Richard,
I wouldn't want to fool you with this collision stuff. The goal is simply to
prevent the player (the camera) to cross through the walls of the scene, and
in the meantime to stick to the ground in case of grounded mode.
Something alike is already done in the DriveManipulator, using a
LineSegmentIntersector. I wanted to improve it by modeling the player as a
rectangle box, and use a PolytopeIntersector, but then I ran into a lot of
trouble. So I think I will release a version with the LineSegmentIntersector
first and when/if I find some time I will try again with the polytope one.

-- 
Loïc Simon


On Thu, Apr 23, 2009 at 12:33 AM, Richard Baron Penman <
[email protected] <richardbp%[email protected]>> wrote:

> 'collision handling' - oh wow!
> I eagerly await.
> Richard
>
>
>
> On Wed, Apr 22, 2009 at 7:59 AM, Simon Loic <[email protected]> wrote:
>
>> Hi,
>> In fact I've struggled quite a while to handle collision in a way that
>> apparently doesn't work, and finally I had to postpone coding on it for work
>> reason.
>> I'll try to post a version of this manipulator with simple collision tests
>> soon , let's say by the week end.
>>
>>
>>
>> On Tue, Apr 21, 2009 at 3:51 AM, Richard Baron Penman <
>> [email protected] <richardbp%[email protected]>> wrote:
>>
>>> hi,
>>>
>>> I'm interested in using this manipulator. Have any updates been posted or
>>> should I use the originally posted one?
>>>
>>> Richard
>>>
>>>
>>>
>>> 2009/3/24 Simon Loic <[email protected]>
>>>
>>> In fact I didn't have enough time to finish this week-end. So It will be
>>>> postponed to next week.
>>>>
>>>>
>>>> On Fri, Mar 20, 2009 at 9:10 AM, Simon Loic <[email protected]>wrote:
>>>>
>>>>> All right, I'll certainly finish during the week-end and post it on
>>>>> osg-users for testing.
>>>>>
>>>>>
>>>>> 2009/3/20 Robert Osfield <[email protected]>
>>>>>
>>>>>> Hi Loic,
>>>>>>
>>>>>> Great little discussion :-)
>>>>>>
>>>>>>  2009/3/19 Simon Loic <[email protected]>
>>>>>>
>>>>>>> Maybe when I will have finished to implement the GROUNDED/HORIZONTAL
>>>>>>> mode you can give it a try and decide which  name best fits. In my 
>>>>>>> concern I
>>>>>>> clearly incline towars grounded as the implementation I was about to 
>>>>>>> propose
>>>>>>> allows step over small obstacles like stairs.
>>>>>>>
>>>>>>> If you have remarks on the implementation so far, go ahead...
>>>>>>>
>>>>>>> to sukender :
>>>>>>> I didn't exacly get your remarks while I'm sure they are founded.
>>>>>>> Anyway I think that when I wil have finished to code both mode, things 
>>>>>>> will
>>>>>>> become clearer for me and for you.
>>>>>>>
>>>>>>> Get you informed as soon as the manipulator is ready.
>>>>>>>
>>>>>>
>>>>>> When you ready just post the changes to either osg-submissions if it's
>>>>>> ready to merge, or to osg-users if you feel it still needs more 
>>>>>> discussion.
>>>>>>
>>>>>> Cheers,
>>>>>> Robert,
>>>>>>
>>>>>> _______________________________________________
>>>>>> osg-users mailing list
>>>>>> [email protected]
>>>>>>
>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Loïc Simon
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Loïc Simon
>>>>
>>>> _______________________________________________
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>>>> [email protected]
>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>>>
>>>
>>> _______________________________________________
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>>>
>>>
>>
>>
>> --
>> Loïc Simon
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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>
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