I've started a new thread called FirstPersonManipulator with the files.

On Thu, Apr 23, 2009 at 1:50 PM, Simon Loic <[email protected]> wrote:

> Hi Richard,
> I wouldn't want to fool you with this collision stuff. The goal is simply
> to prevent the player (the camera) to cross through the walls of the scene,
> and in the meantime to stick to the ground in case of grounded mode.
> Something alike is already done in the DriveManipulator, using a
> LineSegmentIntersector. I wanted to improve it by modeling the player as a
> rectangle box, and use a PolytopeIntersector, but then I ran into a lot of
> trouble. So I think I will release a version with the LineSegmentIntersector
> first and when/if I find some time I will try again with the polytope one.
>
> --
> Loïc Simon
>
>
>
> On Thu, Apr 23, 2009 at 12:33 AM, Richard Baron Penman <
> [email protected] <richardbp%[email protected]>> wrote:
>
>> 'collision handling' - oh wow!
>> I eagerly await.
>> Richard
>>
>>
>>
>> On Wed, Apr 22, 2009 at 7:59 AM, Simon Loic <[email protected]> wrote:
>>
>>> Hi,
>>> In fact I've struggled quite a while to handle collision in a way that
>>> apparently doesn't work, and finally I had to postpone coding on it for work
>>> reason.
>>> I'll try to post a version of this manipulator with simple collision
>>> tests soon , let's say by the week end.
>>>
>>>
>>>
>>> On Tue, Apr 21, 2009 at 3:51 AM, Richard Baron Penman <
>>> [email protected] <richardbp%[email protected]>> wrote:
>>>
>>>> hi,
>>>>
>>>> I'm interested in using this manipulator. Have any updates been posted
>>>> or should I use the originally posted one?
>>>>
>>>> Richard
>>>>
>>>>
>>>>
>>>> 2009/3/24 Simon Loic <[email protected]>
>>>>
>>>> In fact I didn't have enough time to finish this week-end. So It will be
>>>>> postponed to next week.
>>>>>
>>>>>
>>>>> On Fri, Mar 20, 2009 at 9:10 AM, Simon Loic <[email protected]>wrote:
>>>>>
>>>>>> All right, I'll certainly finish during the week-end and post it on
>>>>>> osg-users for testing.
>>>>>>
>>>>>>
>>>>>> 2009/3/20 Robert Osfield <[email protected]>
>>>>>>
>>>>>>> Hi Loic,
>>>>>>>
>>>>>>> Great little discussion :-)
>>>>>>>
>>>>>>>  2009/3/19 Simon Loic <[email protected]>
>>>>>>>
>>>>>>>> Maybe when I will have finished to implement the GROUNDED/HORIZONTAL
>>>>>>>> mode you can give it a try and decide which  name best fits. In my 
>>>>>>>> concern I
>>>>>>>> clearly incline towars grounded as the implementation I was about to 
>>>>>>>> propose
>>>>>>>> allows step over small obstacles like stairs.
>>>>>>>>
>>>>>>>> If you have remarks on the implementation so far, go ahead...
>>>>>>>>
>>>>>>>> to sukender :
>>>>>>>> I didn't exacly get your remarks while I'm sure they are founded.
>>>>>>>> Anyway I think that when I wil have finished to code both mode, things 
>>>>>>>> will
>>>>>>>> become clearer for me and for you.
>>>>>>>>
>>>>>>>> Get you informed as soon as the manipulator is ready.
>>>>>>>>
>>>>>>>
>>>>>>> When you ready just post the changes to either osg-submissions if
>>>>>>> it's ready to merge, or to osg-users if you feel it still needs more
>>>>>>> discussion.
>>>>>>>
>>>>>>> Cheers,
>>>>>>> Robert,
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> osg-users mailing list
>>>>>>> [email protected]
>>>>>>>
>>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Loïc Simon
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Loïc Simon
>>>>>
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>>>>>
>>>>>
>>>>
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>>>>
>>>
>>>
>>> --
>>> Loïc Simon
>>>
>>> _______________________________________________
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>>>
>>>
>>
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>>
>
>
>


-- 
Loïc Simon
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