Related to this question I have two cases where I want to do something similar.

1. HUD across multiple slave views

I have a view that uses multiple slave camera's with a projection offset (or 
viewmatrix offset). Simply adding a HUD camera like in the osghud example will 
result in two similar HUDs on both views. I want to offset the projection 
matrix in the osg::Camera based on the offset of top level camera in the view.

2. Projected grid with multiple views

For rendering of sea we use the projected grid method, where a regular 
screenspace grid is projected onto a plane based on the camera projection 
matrix. When using multiple views each view should update the grid projection 
based on the current camera projection and view matrix.

Any suggestions?

kind regards

Roland Smeenk

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http://forum.openscenegraph.org/viewtopic.php?p=10760#10760





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