Related to this question I have two cases where I want to do something similar.
1. HUD across multiple slave views I have a view that uses multiple slave camera's with a projection offset (or viewmatrix offset). Simply adding a HUD camera like in the osghud example will result in two similar HUDs on both views. I want to offset the projection matrix in the osg::Camera based on the offset of top level camera in the view. 2. Projected grid with multiple views For rendering of sea we use the projected grid method, where a regular screenspace grid is projected onto a plane based on the camera projection matrix. When using multiple views each view should update the grid projection based on the current camera projection and view matrix. Any suggestions? kind regards Roland Smeenk ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10760#10760 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

