hi Paul

You have an UserData property in osg::Object and so in osg::Node by
inheritance.
You can assign any osg::Referenced based class to it.

Another solution could be to use std::map<ID, osg::ref_ptr<osg::Node> >
or boost::bimap<ID, osg::ref_ptr<osg::Node> >

HTH
David

2009/4/27 Paul <[email protected]>

> Hi,
>
> Im using the code from osgpick example. How do I identify the object being
> picked as refering to it by name has little use.
>
> Can I assign some user data to the objects such as an id? or extra
> information
>
> Thank you.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=10892#10892
>
>
>
>
>
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