Hi @ all, as you maybe know fro my previous posts, i was tryieng to build some stairs, which i already did.
Know the attached files show the vertex Points and the faces, how they are
arranged. I would like to put a texture on it, so that i use just one
"texture.jpg" which is a line and should cover the whole object.
1) First of all, i just took the first two faces to give a try. Is this the
correct way how my texture coordinates should look like?
// texture coordinates
osg::Vec2Array *stairCoor = new osg::Vec2Array();
stairCoor->push_back(Vec2(0.0, 0.0));
stairCoor->push_back(Vec2(0.0, 1.0));
stairCoor->push_back(Vec2(1.0, 0.0));
stairCoor->push_back(Vec2(1.0, 1.0));
stairCoor->push_back(Vec2(0.0, 0.0));
stairCoor->push_back(Vec2(0.0, 1.0));
stairCoor->push_back(Vec2(1.0, 0.0));
stairCoor->push_back(Vec2(1.0, 1.0));
2) As mentioned in my intro, i was looking for a way, how i could place a
texture over many faces, so that i use just one image for the whole object.
Thank you very much!
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=10944#10944
<<attachment: streifen.png>>
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