On Wed, 15 Oct 2008 11:24:13 +0200, su hu <[email protected]> wrote:
Hi Robert
Thanks for your reply.
I will see the osghud example and try your method. Thanks.
But due to projector's black level, really dark scenes will not look good
with only software edgeblending.
In these cases, you have to put something that shields the light in front
of the projector's lens. With this way, you achieve mechanical
edge-blending.
However, software edge blending and mechanical edge blending can be
combined to get an even better result.
Best Regards,
Su Hu
2008/10/15 Robert Osfield <[email protected]>
Hi Su Hu,
I haven't personally implemented edge blending yet, but it should be
straight forward. All you need to do is render a alpha blending quad
over the edge of window as a HUD. See the osghud example for
inspiration.
Robert.
On Wed, Oct 15, 2008 at 9:18 AM, su hu <[email protected]> wrote:
> Hi all,
>
> I want to implement edge blending by osg, but I don't know which way
is
> better. Our requirement of edge blending is simple: overlapped area of
two
> screens is rectangular.
>
> If someone has done it, please give me some advice.
>
> Much appreciation to any reply.
>
> Regards,
>
> Su Hu
>
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